About Me


About Me!

Originally a Games Designer by trade, I have since come to love taking ideas from a concept, and implementing them all the way to a shippable product, collaborating closely with a team. During my 5+ years in the industry, I've worked in many facets of programming, gaining enough experience in order to be comfortable taking on any system, big or small. Whether it be a simple UX/UI implementation from the UI team, or as complicated managing game-modes for a fully online server authorative game, I always strive to create the best end result that I can.

During my time in the industry, I've gained experience and become extremely comfortable with both: Unity; and C#. In order to manage collaboration with the in-engine work, I've worked with both a Git, and Perforce workflow, alongside task tracking tools: Jira; and Trello.

My passion for Game Development sprouted from a deep interest in games like Half-Life 2 and Counter-Strike: Source throughout my early teenage years. I began my adventure into the Design world by creating levels and moderating content for public servers at the time. This drive to create stuck with me, and now lays the foundation of what I create and why I create it.

 

 


Experience:

PlaySide Studios
August 2022 - Current
Mid Software Engineer
Networking, Gameplay, and UI programming for World Boss

Bail! Enemy Jet
May 2018 - July 2022
Junior / Mid Unity Developer
Assisted in shipping 10 projects to a variety of platforms

Humble Sage Games (Internship)
OCT 2016 -  NOV 2016
Worked closely with the Narrative team to Design Quest lines for an Open World RPG