My main experience lies within Unity, while also having sufficient C# skills to take my ideas to prototype stages and beyond. I'm constantly trying to put new ideas from initial concept to prototype, in order to improve my baseline knowledge of development. On top of furthering my knowledge, I also enjoy learning new tools and processes to further develop the skills needed to improve my craft.
Having worked in multiple facets of development during my studies and my subsequent time after I have gained experience using many tools including; Unity, Trello, Git software (Bitbucket and GitHub), Photoshop, 3D Studio Max, Spriter Pro, Audacity, Adobe Audition and Premiere Pro.
As well as my personal projects that I generally post about on my Twitter, I've partaken in several game jams with teams of various shapes and sizes and worked on the likes of; Vect_R, Superhit, Guard on Vermillion Border, Devil Dongers, Bad Gas and several others.
My passion for Game Development sprouted from a deep interest in games like Half-Life 2 and Counter-Strike: Source throughout my early teenage years. I began my adventure into the Design world by creating levels and moderating content for public servers at the time. This drive to create stuck with me, and now lays the foundation of what I create and why I create it.
SAE Brisbane: 2015 - 2016
Bachelor of Games Development
Major in Game Design
QANTM Brisbane: 2013
Bachelor of Interactive Entertainment
Major in Game Development
Bail! Enemy Jet
May 2018 - Current
Junior Unity Developer
Humble Sage Games (Internship)
OCT 2016 - NOV 2016
Worked closely with the Narrative team to Design Quest lines for an Open World RPG.